Am I glad spring is here!
About the drawing: Jeff gives Sammick a big hug from out of nowhere.
After the last drawing of Sammick, which had a negative energy about it, I decided to draw something more positive.
I will attempt to spill as much of my imagination as I can onto this blog space. Who knows what will happen!
Wednesday, 21 March 2012
Thursday, 15 March 2012
Dragonfly Damselfly
If I could get a real dragonfly for reference, I would definitely put more of an effort into a stylisation. Drawing from a photo is not the most ideal reference, but it will do for now.
I should add, they are my favourite insect. They look cool, remind me of hot summers in the Prairie, and they eat those damn mosquitoes!
I should add, they are my favourite insect. They look cool, remind me of hot summers in the Prairie, and they eat those damn mosquitoes!
Tuesday, 13 March 2012
Judgment... Kiiiick!
I love Sammick; It's not often you see a gay kicking ass. Ahem...
About the drawing: I originally didn't know who Sammick would be kicking, as it was just another practice in dynamic drawing. I figured that a hatemonger was a very easy target. In this design, I changed his shoes, since the original design had the three-striped Adidas trademark (I like Adidas, but don't want trademark trouble). He still takes a long time to draw, even his three-lightningbolt hat was simplified into one. I can't sacrifice his headphones!
About the drawing: I originally didn't know who Sammick would be kicking, as it was just another practice in dynamic drawing. I figured that a hatemonger was a very easy target. In this design, I changed his shoes, since the original design had the three-striped Adidas trademark (I like Adidas, but don't want trademark trouble). He still takes a long time to draw, even his three-lightningbolt hat was simplified into one. I can't sacrifice his headphones!
Saturday, 10 March 2012
Wednesday, 7 March 2012
Devil Girls
Hmph! I whip my hair at you! |
Tuesday, 6 March 2012
Dynamic Pose Practice
We may have our rights and freedoms, but there are others who want to take them away from us. Are we going to sit aside, or are we going to get up and do something about it?
Whether you are on the left or the right, always keep your guard and stand up for what you believe in, before everything you have taken for granted is taken away from you.
Whether you are on the left or the right, always keep your guard and stand up for what you believe in, before everything you have taken for granted is taken away from you.
Saturday, 3 March 2012
Friday, 2 March 2012
Cute and Appealing: Put the Circle to Practice
I am currently playing around with the idea of characters Sammick and Jeff in a high school setting. The problem I have with my rendition of Jeff is that I can't seem get very interested in him. Compared with the flamboyant and outgoing Sammick, Jeff is very regular and run-of-the-mill. This was intentional, to counterbalance Sammick's craziness.
Jeff is supposed to be a teenager, but he looks too old in this picture. I believe I also tried too hard to make him look more masculine, which resulted in giving him hard edges.
I had asked myself, "Why do I like drawing Sammick so much?" For me personally, he has such a fun and appealing design, which makes it very easy for me to draw him. I kept thinking, "I like his big eyes, and those headphones. As much extra work it is to draw the headphones, I just can't picture him without them." I think the answer to his appealing design is below.
My personal drawings are notoriously angular. But Sammick is quite different. I realised that he has more circles around him than most of my other characters that I draw! However, Jeff has no circles or arcs.
Here is where my theory on circles, appeal and cuteness could be usefully applied. If I want to make Jeff more appealing for myself to draw, I can fall back on the circle. Recently, I tried out making Jeff more circular in some sketches.
Same character, subtly different design. I gave him larger, rounder eyes, and less skull definition. He is already becoming more appealing for myself, and he looks younger too, without sacrificing too much of his masculinity.
I went overboard with circles here, fitting them wherever I thought I could. There is something strangely charming about this version, as well as something unsettlingly cute about him. But I definitely take to this Jeff much easier than the previous version. I can imagine his behaviour, how he reacts with Sammick, and he is somewhat more pleasing on the eye than the old, angular Jeff.
As a joke, I replaced the "5" on his shirt with a circle. But this actually turned out to be a better design choice, as the five was too chunky and took longer to draw. This logo, a cross between the logos for the Canucks and the old Jets, is definitely more charming.
There is so much more I can do with this design. Right now, I am debating whether to pull back on the cuteness, or push it. As much as those eyes are unsettling, they do grab my attention. I can't stop looking at them! Perhaps I could somehow round out his eyebrows too?
But of course, appealingness depends not just on how a character looks, but also on what their personality is like, what they represent, how they move, and other abstract qualities that are much harder to quantify. As much as I would like to write an article about appealingness on that deeper level, I still haven't fully figured it all out yet, and I bet most other artists haven't either. It is that mystery that makes art the wonderful world that it is.
While only just a theory, I believe utilising the circle in character design can make a big difference in making a character seem more appealing. Whether the audience is conscious of the presence of circles or not, there is an undeniable gravitation towards its soft and inviting shape, as past examples of successful and merchandisable cartoons have shown. Aesthetic may vary from culture to culture, and beauty differs from person to person. But the circle is universally accepted, and it is one of many easy devices to fall back on when a design problem arises.
Watch out for that circle...
...yawn... |
I had asked myself, "Why do I like drawing Sammick so much?" For me personally, he has such a fun and appealing design, which makes it very easy for me to draw him. I kept thinking, "I like his big eyes, and those headphones. As much extra work it is to draw the headphones, I just can't picture him without them." I think the answer to his appealing design is below.
Hidden circles! |
Here is where my theory on circles, appeal and cuteness could be usefully applied. If I want to make Jeff more appealing for myself to draw, I can fall back on the circle. Recently, I tried out making Jeff more circular in some sketches.
Same character, subtly different design. I gave him larger, rounder eyes, and less skull definition. He is already becoming more appealing for myself, and he looks younger too, without sacrificing too much of his masculinity.
Well duh! |
As a joke, I replaced the "5" on his shirt with a circle. But this actually turned out to be a better design choice, as the five was too chunky and took longer to draw. This logo, a cross between the logos for the Canucks and the old Jets, is definitely more charming.
There is so much more I can do with this design. Right now, I am debating whether to pull back on the cuteness, or push it. As much as those eyes are unsettling, they do grab my attention. I can't stop looking at them! Perhaps I could somehow round out his eyebrows too?
But of course, appealingness depends not just on how a character looks, but also on what their personality is like, what they represent, how they move, and other abstract qualities that are much harder to quantify. As much as I would like to write an article about appealingness on that deeper level, I still haven't fully figured it all out yet, and I bet most other artists haven't either. It is that mystery that makes art the wonderful world that it is.
While only just a theory, I believe utilising the circle in character design can make a big difference in making a character seem more appealing. Whether the audience is conscious of the presence of circles or not, there is an undeniable gravitation towards its soft and inviting shape, as past examples of successful and merchandisable cartoons have shown. Aesthetic may vary from culture to culture, and beauty differs from person to person. But the circle is universally accepted, and it is one of many easy devices to fall back on when a design problem arises.
Watch out for that circle...
Thursday, 1 March 2012
Cute and Appealing: Find the Circle
Pinkie Pie character designs. left: G3 right: G4 |
I am always surprised just how human Lauren Faust's ponies look. Unlike the previous incarnation of ponies, who have more anatomically real head shapes, the ponies in their current format have round heads and squat noses.
Circles and harmonious arcs everywhere |
The new designs of the ponies are arguably one of the reasons why many outside of the girl demographic can relate with the characters so easily. The simple circle is inviting and safe. It doesn't look as creepy as the other anthropomorphised horses do.
On a side note, it is interesting how the toys that correlate with the animated series do not have the same circular roundness that the animated version has. Many of the die-hard fans of the show complain that the toys just don't look enough like their beloved cartoon manifestations. Do they subconsciously see the appealing circles in the design?
Use the circle |
The circle has some subconsious effect on people, and when used, it can make characters more visually appealing. It certainly doesn't solve everything, but it is something reliable to fall back on. In the next post, I will try to take one of my uninspiring designs, and attempt to make him more appealing to the eye, using circles.
Cute and Appealing: The Welcoming Circle
Behold the circle |
from right to left: Felix the Cat, Mickey Mouse, Peanuts, Snoopy, Hello Kitty, Doraemon, Super Mario, Pikachu, Homer Simpson, Powerpuff Girls, Twilight Sparkle, Angry Birds |
A pattern emerges here, and if you look closely, it takes the form of a circle. While many other cartoon character design involve other elements like dangerous triangles, organic pear shapes and edgy squareness, it is the circle that endures mass opinion. These characters, despite being quite different from each other, involve the circle in their designs in various forms.
Although it was originally utilised as an easy design concept, it could be argued that the circle has a subconscious broad appeal among the masses, in every corner of the Earth, whether you are in America, Japan, or Europe. Mickey is well known across the globe, but Bugs Bunny is not. Why is that? To be honest, no one really knows for certain why the circle is so appealing, but theories abound on the welcoming, softness of the circle. It is, after all, more welcoming than the triangle.
Behold the triangle |
"That's... no good!" |
Dawwwww.... |
This nurturing for infantile figures carries through in our appreciation for things that are cute, including the cartoon examples listed earlier. A look again at some of these dozen cartoon characters above will reveal that they also have proportions quite similar to that of a baby's. Their bodies are quite small in comparison to their big heads. This concept of cuteness, roundness and appeal is not new, but is sometimes cleverly applied to character design on purpose.
Moshi Monsters, Club Penguin |
Nahahahahaha... |
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